Making a new strategy game for Civilization is so difficult that even the new strategy game was named as Civilization only. The introduction of Civilization 6 on Steam in October 2016 peaked more than 1,60,000 players but after the excitement was over, Civilization failed to surpass Civilization 5 in terms of regular players.
Thus today’s article answers the question of what gives Civilisation 5 more players than Civilization 6 or civ 5 v. civ 6.
First, we’ll do a little bit of concept clearing by understanding the concept of Civilisation 5 as well as Civilization 6.
Released on September 21, 2010, Sid Meier’s Civilization V is a turn-based strategy game. Its first expansion of God & Kings was released on 19 June 2012 whereas in North America and on 22nd June 2012 somewhere else. The second expansion called as the Bravo New World was released in North America on July 9, 2013, in North America and July 12, 2013, elsewhere. Ranging from Military to Civilian it has 87 units and the players can have one unit of each type per hex. Units have the ability to move 2 hexes and cannot be destroyed in case they lose the battle. The players during the battle have the option of swapping a unit out with one next.
The units have a higher upkeep cost and can potentially reduce the number of units to be maintained at one time. This makes the upkeep costs more expensive as the player further moves into the game. The troops are no longer in the transport but the units transform instantly into makeshift floating transport while they move into the water. The addition of city-states small countries in the game is limited to a single city that does not compete for winning the game. They, however, have the option of expanding their territory as well as acquiring the same resource as any player can. This concept also provides economic as well as diplomatic bonuses if the player befriends or allies them either by doing quests or giving gifts. The allies become hostile towards the player in case they are hostile towards a city-state.
Civilisation 6: What Is It?
Released in 2016, Sid Meier’s Civilization VI is a turn-based strategy game where the lead producer is Dennis Shirk as well as the lead designer is Ed Beach. The first expansion pack of the game called as Rise and Fall was released on February 8, 2018, and its second expansion pack was released on February 14, 2019.
- The new game engine supports day/night cycle as well as camera rotation
- Cities have multiple tiles known as districts where wonders are constructed on tiles and not within the cities
- Housing metric keeps a check on the city growth that increases by certain buildings, freshwaters as well as tile improvements.
- Builders have replaced workers who complete the job instantly but can be used a limited number of times
- The civic tree that is parallel to the traditional scientific tee helps in researching civics. Progress in this tree is made through culture and not science
- Eureka mechanic that accelerates research time has changed research.
- The reintroduction of Governments have further been customised by mixing as well as matching various policy cards unlocked by Civic tree
- Gossip, as well as espionage, are the primary means of learning intel on the rival civilization’s activities
- The New Religious Victory conditions have replaced the Diplomatic Victory Condition
- Other types of units can stack support units such as Battering Rams or Anti Air Guns
- Leaders have their own unique bonuses as well as bonuses provided by their civilization
- Each city has a unique bonus for their suzerain with the reintroduction of city-states
- Barbarians have organised themselves to send out scouts for planning raids on cities
- Military escorts can be used to assign civilian units
- Similar to Founding Fathers In Colonization, Great People also have unique bonuses
- Ships are now built not only in the City Center but also in the Harbor district that makes the inland city sufficiently closed to the sea as well as helps in automatically building roads along the trade routes
- AI players by following the Agendas were in a position to dictate playstyle as well as randomise hidden agenda to be learned through espionage
Irrespective of the drastic changes brought in Civilisation VI due to the changed formula as well as a map of the game world of its predecessors, Civilisation V has changed as well as removed many features such as United Nations or Proper Trade Systems. Despite full integration of Civ V into Civ 6, in the game of Civ 5 vs Civ 6, Civilisation 5 had more gamers than Civilisation 6.